Part 1 - Article: “Turn Your Mobile Into the Ball”
1. How can media technologies be evaluated?
Usability is a key element in the design and development of interactive and media products. Media technologies can be evaluated considering the usability and its criteria of efficiency, effectiveness and user satisfaction. This measure was used in the article, to evaluate the proposed system. Among the evaluations conducted were: the error rate of a successful pattern, the response delay and user satisfaction assessed through surveys. It is important to notice that usability can also be measured by taking into account other criteria such as learnability and memorability and it is going to depends on the type of system to be evaluated.
2. What role will prototypes play in research?
Building a prototype before a final design is very important to develop a high quality product that meets the expectations. A prototype allows trying and identifying possible design flaws or improvements required before the final design. It also allows checking the proposed design meets the expectations of all involved in the investigation.
3. Why could it be necessary to develop a proof of concept prototype?
A proof of concept is needed to determine if the product you want to design it is possible to perform, and also to be able to meet all the needs presented.
4. What are characteristics and limitations of prototypes?
A prototype represents the main features of the final product, and allows you to test certain features, improvements and fixes to the design. Design a prototype can be a lot of expenses. To design a prototype are generally used different materials that would be used in the final product so many times the product quality is lower. Prototype users may lose reliability in the product because a prototype does not possess all features and characteristics arranged for the final product.
5. How can design research be communicated/presented?
Usability is a key element in the design and development of interactive and media products. Media technologies can be evaluated considering the usability and its criteria of efficiency, effectiveness and user satisfaction. This measure was used in the article, to evaluate the proposed system. Among the evaluations conducted were: the error rate of a successful pattern, the response delay and user satisfaction assessed through surveys. It is important to notice that usability can also be measured by taking into account other criteria such as learnability and memorability and it is going to depends on the type of system to be evaluated.
Building a prototype before a final design is very important to develop a high quality product that meets the expectations. A prototype allows trying and identifying possible design flaws or improvements required before the final design. It also allows checking the proposed design meets the expectations of all involved in the investigation.
3. Why could it be necessary to develop a proof of concept prototype?
A proof of concept is needed to determine if the product you want to design it is possible to perform, and also to be able to meet all the needs presented.
4. What are characteristics and limitations of prototypes?
A prototype represents the main features of the final product, and allows you to test certain features, improvements and fixes to the design. Design a prototype can be a lot of expenses. To design a prototype are generally used different materials that would be used in the final product so many times the product quality is lower. Prototype users may lose reliability in the product because a prototype does not possess all features and characteristics arranged for the final product.
5. How can design research be communicated/presented?
Any
design research can be presented by multiple ways like videos, pictures, models
and prototypes. Depending on the type of product, should it be presented in a
certain way, for example, with a prototype can be represented a product very
similar to the final product and serves to identify failures or to have new
ideas to the design. However, often do not represent all features of the
product, which can make the user not convinced or motivated to buy the final
product. Depending on the type of design it is advisable to present the product
by other means as may be a video or by using a simulation software.
Part 2: Articules - "A haptic tool for group work about geometrical concepts engaging blind and sighted pupils." and "Auditory feedback in haptic collaborative interfaces."
1.How
does a collaborative setting differ from a single user setting as regards
methodology used and the results obtained?
A collaborative
setting differ in many aspects form a single user settings. The main difference
is how in collaborative settings the persons involved are more than one, this brings
as consequence that you can have different point of views and opinions in
certain aspects. In the other side, single user settings allowed you to have an
individual opinion of the study and the information collected with this kind of
setting is more concise o easy to
interpret.
2. How can
qualitative and quantitative methods in the same study complement each other?
It can be said that quantitative and qualitative
methods complement each other, previous posts have described the limitations
and advantages of these methods so the limiting one of the methods can be
supplemented by the advantages of the other and vice versa. For example if you
want to validate whether a hypothesis is correct or not, using quantitative
methods is the best option, however if you want also to know why this
hypothesis should include qualitative methods to get the answer. Using both
methods, in some cases leads to better and more reliable conclusions because
there are a deeply understanding of the problem
and also the study is based on statistical data to achieve the results.
How can using both
subjective and objective methods give a better understanding of a phenomenon?
Using subjective methods allows you to have a
better understanding of a certain situation and evaluating the behaviour and reaction of the object under study, however
being subjective, the results of these studies may vary according to many
factors and generalize the result is very complicated. However, if objective
methods are also included, which allow to validate certain ideas based on
statistical data, would be a more viable
and better supported conclusion of the study performed.
Thank you for your detailed comments on the articles.
ResponderEliminarLeif
Hi, Isaac! your post is very useful and detailed. It really helps me to understand some details that I could miss during my preparation to the lecture.
ResponderEliminar